Gamification, the practice of applying powerful behavior motivating techniques from traditional games to non-game experiences, is changing the face of digital loyalty. Join a growing network of innovators across eCommerce, Media & Entertainment, Health, Education, and dozens of other industries to learn how to benefit from a wide range of smart gamification and modern social loyalty techniques.

Author Archives: Tony Ventrice

Framing Gamification: Flow

The final installment in my series on What Makes Games Fun on Gamasutra.com I investigate the phenomenon psychologists call ‘Flow‘ and how it relates to the intangible aspects of games that make them seem ‘addictive’. I cover the commonly held … Continue reading »

Posted in Gamification | Leave a comment

The Importance of Context in Gamification

Any fool riding a bandwagon can tell you what gamification has in common with a social game, or even a slot machine.  It’s the psychological triggers, the positive reinforcement. However, the better question to ask, and the one that will … Continue reading »

Posted in Gamification | Leave a comment

Gamification and the Social Experience

At its fundamental level, Gamification involves measuring behaviors and rewarding them. Rewards can be thought of as coming in 3 basic forms: Monetary Privileges Labels Monetary describes rewards with measurable cash value. Things like discounts, free shipping, trips to Hawaii … Continue reading »

Posted in Gamification, Social Mechanics, Social Media, Social Networking | Leave a comment

Framing Gamification: Choice and Competition

The third installment in my series on What Makes Games Fun on Gamasutra , I investigate the concepts of Choice and Competition and discuss their influence and how they can be used in non-game experiences. In the first half of the article, … Continue reading »

Posted in Game Mechanics, Gamification, Psychology, Social Mechanics | Leave a comment

Framing Gamification: Growth and Emotion

The second installment in my series on What Makes Games Fun, I investigate two concepts, Growth and Emotion and discuss how these influence players and how they can be integrated into user experiences. In the first half of the article, … Continue reading »

Posted in Game Mechanics, Gamification, Uncategorized | Leave a comment

Framing the Gamification Conversation

A lot has been said about gamification recently, and a lot of circular arguing has gone around what it means to compare an experience to a game. As a long-time game designer or social games, and now the lead game … Continue reading »

Posted in Gamification | Leave a comment

Usability Checklist: Optimizing Gamification #3

By: Tony Ventrice, Lead Game Designer @ Badgeville This is part three in my series for optimizing your engagement program. (Read Part 1 and Part 2 of this series here.) Once your users are onboarded and engaged, the last step is providing … Continue reading »

Posted in Gamification, Usability | Leave a comment

Usability Checklist: Optimizing Gamification #2

By: Tony Ventrice, Badgeville’s Lead Game Designer Continuing the theme of my previous post — Optimizing Gamification Pt 1: A Reason to Engage — I’ll cover another key consideration to optimizing your engagement program. Engaging users is the natural first … Continue reading »

Posted in Game Mechanics, Gamification, Usability | Tagged , , | 1 Comment

Usability Checklist: Optimizing Gamification Pt 1.

by: Tony Ventrice, Badgeville’s Lead Game Designer If only integrating an engagement program to your website was as simple as adding achievements and sitting back to reap the benefits. While such an approach might provide some benefit, there are a … Continue reading »

Posted in Gamification, Product, Usability | 2 Comments

Zynga’s PrivacyVille only looks like Gamification

by: Tony Ventrice, Lead Game Designer, Badgeville (read Tony’s bio here.) Zynga recently revealed a new addition to their site: PrivacyVille. This is being touted by the press as Zynga’s gamification of educating its users on privacy terms, as a … Continue reading »

Posted in Gamification | Tagged , , , | Leave a comment