Around 53 percent of all adult cell phone owners now use smartphones instead of feature phones, according to a recent report by the Pew Internet & American Life Project. As a result of the rapid growth in mobile, companies seeking … Continue reading »
It’s appropriate that one year after we launched Badgeville at TechCrunch Disrupt, we’ve returned to the TechCrunch Stage to launch our new product, Social Context. Over the past year, we’ve fast become the leader in gamification, with over 80 customers … Continue reading »
A few weeks ago, we announced the launch of the patent-pending Dynamic Game Engine. If you’re not a gamer, don’t fret -Â the Dynamic Game Engine is designed for business executives and technologists, making it easy to take behavior-motivating techniques … Continue reading »